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Fulston Manor School

Fulston Manor School A Fulston Manor Academies Trust School

Computing (Computer Science & ICT)

Computing Team
Mrs N Outa Head of Computing
Mr P Armstrong  Teacher of Computing
Mr S Bendon  Teacher of Computing

Mr M Dunt

Teacher of Computing and Vocational IT Co-Ordinator

Our Curriculum Intent

KS3

Our KS3 curriculum, year 7 to 9, intents to provide students with the key skills and knowledge of computing disciplines. The scheme of work has been designed to ensure that it is relevant to the modern, ever changing digital world and designed to boost computing skills essential for the 21st century. Students will not only learn how computers work, but how to program them. The topics covered will adequately prepare them for progression into GCSE courses offered by the department.  

KS4

Our GCSE in Computer Science builds on our KS3 curriculum. Relevant to the modern, changing world of computing, it’s designed to boost computing skills essential for the 21st century.

The OCR specification focuses on:

• Computational thinking as its core, helping students to develop the skills to solve problems, design systems and understand human and machine intelligence

• Applying the academic principles they learn in the classroom to real-world systems in an exciting and engaging way

• Giving students a clear progression into higher education, as the course was designed after consultation with members of BCS, CAS and top universities.

KS5

The content of the qualifications offered have been developed in consultation with academics to ensure that they incorporate the most up-to-date knowledge and skills to enable progression to higher education.

BTEC Level 3 National Extended Certificate in Computing

This course allows students to gain fundamental knowledge and skills in Computer Science, computer systems, IT security and App Development. This will enable students to progress to broader or more specialist study such as a BTEC Higher National in a computing discipline, a degree in a Computing or where computing-related skills and knowledge may be advantageous, such as Business Studies.

BTEC Level 3 National Extended Certificate in Information Technology

This course is designed for students who are interested in an introduction to the study of creating IT systems to manage and share information alongside other fields of study, with a view to progressing to a wide range of higher education courses, not necessarily in IT.  Students will develop a common core of IT knowledge and study areas such as the relationship between hardware and software that form an IT system, managing and processing data to support business and using IT to communicate and share information.

What Will Students Learn In Each Year?

What will my child learn in Year 7? 

Computer Science

Students have a lesson each week dedicated to Computer Science, beginning with designing a computer game for a competition organised by BAFTA, before moving onto understanding algorithms and learning how to program using Scratch. Understanding the internal workings of a computer and developing the programming using Small Basic. Finally, students will learn about Cyber Security.

Term 1

BAFTA Young Gamers

 

  • To learn about the evolution of Gaming
  • To understand how to explore games and identify features
  • To understand how to analyse existing games
  • To understand and make use of the Computational Thinking terms
  • Be able to utilise a range of features from various games in order to finalise your idea
  • To understand how to design your game
  • Be able to identify events and actions
  • Be able to understand and apply branding to your game
  • To learn about how to prepare a pitch

Term 2

Flowol Algorithms

  • Understanding Algorithm and examples
  • Identify control flowchart symbols and understand how they are used to describe systems
  • Understanding Flowol software
  • Understand how the use of subroutines can make programs more efficient
  • Understand what a variable is and explain how variables can be used to control systems

Term 3

Scratch Programming

  • Understand that Scratch is a programming environment and understand what is meant by an algorithm
  • Create a sprite and write code to make it move
    and bounce
  • Write algorithms which use variables to hold values
  • Annotate a program with comments
  • Understand the purpose of repeat loops and procedures (“broadcasts”)
  • Understand the use of the operators <, =, >, and,
    or, not
  • Learn how to add sound to a Scratch game

Term 4

Build a Paper Laptop

  • Distinguish between hardware and software
  • Give examples of computer hardware and software
  • Suggest appropriate input and output devices for a simple scenario
  • Explain what RAM and ROM are used for
  • Explain the purpose of a Motherboard
  • Understand the purpose of a CPU and fan
  • Understand the purpose of secondary storage and expansion cards

Term 5

Small Basic Programming

  • Learn how to write and run a simple Small Basic program using turtle graphics
  • To use a For..EndFor loop to repeat a series of instructions several times
  • To use variables in a program
  • To draw different shapes using turtle graphics
  • To use selection statements If…Then and  If…Then…Else
  • To use the RandomNumber function
  • To use a While…EndWhile loop

Term 6

Cyber Security

  • Know what Python is and some of the applications it is used for
  • Run a simple Python program in Interactive mode using the input and print functions
  • Understand what a syntax error is and how to interpret an error message
  • Understand the use and value of using comments
  • Understand the importance of using correct data types: string, integer or float
  • Write a program involving input, calculation
    and output Use selection statements if, else and elif in a program
  • Use a while loop in a program

IT and Digital Literacy

Students have a lesson every two weeks dedicated to ICT and will begin with learning how to use a computer safely and responsibly, following on from this they will develop some basic techniques within MS Excel and finally produce a Multi-Media Presentation.

Term 1 and 2

Using Computer Safely Responsibly

 

  • To learn to manage files in File Explorer and the importance of backup, dangers of social networking sites, how to respond to threats on the Internet, how to keep your identity secure on the Internet
  • Send, respond to emails and send image files before
  • Learn how to use a “search engine” effectively and efficiently
  • Appreciate that there is no guarantee that the information on the Internet is accurate

Term 3 and 4

Spreadsheet Modelling

  • To learn how to use Excel
  • To know the techniques needed to generate a spreadsheet – inputting numbers, formatting, formulae, vlookups, and inserting pictures
  • To understand the importance of using techniques to allow your spreadsheet to update automatically
  • To complete a project based on what you have learnt

Term 5 and 6

Multi-media Presentation

  • To be learn how to source, edit, create appropriate images and sounds
  • To learn how to use a consistent use of a range of text
  • To learn how to use Transitions/animations appropriate and add to presentation
  • To learn how to use consistent, relevant and appropriate/clear information
  • To learn how add a menu, using hyperlinks

 

What will my child learn in Year 8? 

Computer Science

Students have a lesson each week dedicated to Computer Science, beginning with developing their programming knowledge using Small Basic, designing an app, before moving onto HTML programming and learning how to construct algorithms.  Finally, students will learn about Cyber Security.

Term 1

Flowol Algorithms

 

  • Understanding Algorithm and examples
  • Identify control flowchart symbols and understand how they are used to describe systems
  • Understanding Flowol software
  • Understand how the use of subroutines can make programs more efficient
  • Understand what a variable is and explain how variables can be used to control systems

Term 2

Small Basic Programming

  • Learn how to write and run a simple Small Basic program using turtle graphics
  • To use a For..EndFor loop to repeat a series of instructions several times
  • To use variables in a program
  • To draw different shapes using turtle graphics
  • To use selection statements If…Then and  If…Then…Else
  • To use the RandomNumber function
  • To use a While…EndWhile loop

Term 3

HTML Programming

  • Understand that the WWW and what HTML is and what it is used for
  • Type basic HTML tags and edit the HTML code and view the changes in a browser
  • Learn how CSS and write CSS code to set styles
  • Learn the main principles of good website design
  • Learn how to create a consistent look and feel throughout a website
  • Add well-formatted content, including text and images, to each page
  • Create internal and external links and make sure they all work

Term 4

Apps for Good

  • Understand what an app is and how it works
  • Learn about the team roles and values available and what they entail
  • Understand how to identify a problem and features from two apps they are familiar with e.g. touch screen, GPS, camera
  • Identify local communities, the problems and impact the problem has on those affected
  • Learn how to present a pitch for their chosen idea.
  • Learn how identify the data an app will need
  • Learn how to produce a paper prototype with the most essential features

Term 5

Python Programming

  • Know what Python is and some of the applications it is used for
  • Run a simple Python program in Interactive mode using the input and print functions
  • Understand what a syntax error is and how to interpret an error message
  • Understand the use and value of using comments
  • Understand the importance of using correct data types: string, integer or float
  • Write a program involving input, calculation
    and output Use selection statements if, else and elif in a program
  • Use a while loop in a program

Term 6

Cyber Security

  • To understand how the internet services we use impact our digital footprint
  • How to make informed choices around what you post to your social media and the etiquette around this
  • How copyright and intellectual property relates to content shared on the internet
  • To understand what constitutes ethical, respectful behaviour on social media
  • To understand how to keep yourself and your account safe

IT and Digital Literacy

Students have a lesson every two weeks dedicated to ICT and will begin with learning how to produce an E=Safety movie, following on from this they will develop some basic techniques within MS Excel and finally produce an Advert using Audacity.

Term 1 and 2

Spreadsheet Modelling

 

  • To learn how to use Excel
  • To know the techniques needed to generate a spreadsheet – inputting numbers, formatting, formulae, vlookups, and inserting pictures
  • To understand the importance of using techniques to allow your spreadsheet to update automatically
  • To complete a project based on what you have learnt

Term 3 and 4

Sound Editing using Audacity

  • To identify different sound file types
  • To learn how record, apply effects and delete sounds in Audacity
  • To explain the process of converting analogue sound waves to digital format
  • To be able to explain how an advert is suitable for audience and purpose
  • To learn how to design an advert
  • To learn how to assemble sound files into a radio advert
  • To learn how to export to an appropriate file type

Term 5 and 6

E-Safety using Movie Maker

  • Identify the advantages and disadvantages of a range of ways of communicating on the Internet
  • To learn how to design a movie using a story board
  • Learn how to utilise features and effects to create a movie using MoviePlus
  • To be able to explain how the movie is suitable for audience and purpose
  • Learn how to edit a movie using MoviePlus
  • Learn how to export a movie into an appropriate file type

 

What will my child learn in Year 9?

Computer Science

Students have a lesson each week dedicated to Computer Science, beginning with understanding about the parts of a computer, before moving onto Searching/Sorting Algorithms and developing their programming knowledge through using Python.  Understanding how to produce web-ages using HTML.  Finally, students will learn about some legal ethical issues in relation to Computing and AI learning.

Term 1

Understanding Computers

  • Distinguish between hardware and software
  • Identify input, output and storage devices and the purpose of the CPU
  • Explain what RAM and ROM are used for
  • Data Representation
  • State the typical capacities, strengths and weaknesses of different storage devices
  • Discuss the different ways and applications in which modern technology is used

Term 2

Python Next Steps

 

  • Correctly read and understand an existing Python program
  • Recall different data types
  • Write an if-else statement
  • Use a while/for loop to repeat a section of code
  • Be able to store and update values in a list
  • Understand what a procedure is
  • Understand what a function is

Term 3

AI and Machine Learning

  • Understand the origin and uses of AI
  • Describe uses of machine learning
  • Discuss the strengths and weaknesses of machine learning
  • Understand what ethics is
  • Understand how jobs can be affected by AI
    and automation
  • Understand issues that make facial recognition difficult

Term 4

Apps for Good

  • Understand what an app is and how it works
  • Learn about the team roles and values available and what they entail
  • Understand how to identify a problem and features from two apps they are familiar with e.g. touch screen, GPS, camera
  • Identify local communities, the problems and impact the problem has on those affected
  • Learn how to present a pitch for their chosen idea.
  • Learn how identify the data an app will need
  • Learn how to produce a paper prototype with the most essential features

Term 5

Searching/Sorting Algorithms

  • Understand the principles of computational thinking including Abstraction and Decomposition
  • Be able to produce structure diagrams to show the structure of a problem
  • Understand and use different types of search: Binary search and Linear search
  • Understand the standard sort algorithms: Bubble sort, Insertion sort and Merge sort
  • Be able to apply each algorithm to a data set
  • Understand flowchart symbols
  • Create, interpret, correct, complete and refine algorithms using flowcharts
  • Understand arithmetic operators and variables

Term 2

HTML/CSS/Javascript

  • Understand that the WWW is a huge collection of websites all over the world
  • Learn the purpose of HTML and the tags used
  • Learn how to edit the HTML code and view the changes in a browser
  • Learn how to use CSS, write CSS to set styles,
  • Learn the principles of good website design
  • Learn how to use tags to add text and images,
  • Learn how to create links
  • Learn how to create a web form
  • Learn how to test web page content

IT and Digital Literacy

Students have a lesson every two weeks dedicated to ICT and will begin with learning how to use MS Excel to produce a costing model, before database design and learning some Imedia theory producing an album cover using PhotoPlus.

Term 1 and 2

Database Design

  • Understand what a database is and why it is useful
  • Learn what is meant by a flat file database, record, field
  • Learn how to create queries using multiple criteria and parameters
  • Learn how to design a database with one or two tables
  • Learning how to a validation
  • Learn how to add a calculated field
  • Learn how to create a form and make it user-friendly
  • Find, enter, modify and delete records using a form
  • Create a report based on a query

Term 3

Image Editing

 

  • To identify the purpose and properties of digital graphics
  • To lean how to design an Album Cover
  • To learn how to remove part of an image
  • To learn how to create layers
  • To learn how to re-size an image
  • To learn how to use blend modes and saturation
  • To learn how to use effects and enhancements
  • To learn how to add text
  • To learn how to export an image from an application

 Term 4

IMedia Theory

Legal Considerations:

  • The purpose of, and reasons for, each legal consideration
  • What is required of media producers to comply with each legal consideration
  • The impact on individuals and media producers of media producers using and publishing inaccurate personal information

Intellectual Property Rights:

  • Know what is meant by intellectual property
  • The purpose of, and reasons for, legislation to protect intellectual property
  • What is required of media producers to respect intellectual property rights
  • How and when intellectual property can be protected
  • The implications for media producers of using copyrighted materials without permission

Term 5 and 6

Spreadsheet Modelling

  • To learn how to use Excel
  • To know the techniques needed to generate a spreadsheet – inputting numbers, formatting, formulae, vlookups, and inserting pictures
  • To understand the importance of using techniques to allow your spreadsheet to update automatically
  • To complete a project based on what you have learnt

 

What will my child learn in Year 10? 

OCR GCSE Computer Science

Term 1/2

 

Component 1: Computer Systems

Systems Architecture:

  • The CPU and its function.
  • To understand ‘embedded systems’

Memory and Storage:

  • The purpose of RAM/ROM in computer systems and Virtual Memory
  • The need for secondary storage/types and advantages/disadvantages
  • Units of data and capacity
  • Binary Conversions/Additions/Shifts/Hexadecimal

Component 2: Computational thinking, algorithms and programming

Programming Techniques:

  • How to identify and use variables,
  • How to understand and use the three basic programming constructs used to control the flow of a program
  • How to understand and use suitable loops
  • How to understand and use basic file handling
  • How to define and use arrays and use functions/sub programs

Term 3/4

 

Component 1: Computer Systems

Data Storage:

  • Characters, Images, Sound, Compression

Networks and Topologies:

  • Network Types/Topologies/Factors that affect networks

Wired and wireless networks:

  • Connection/Encryption/Protocols

Component 2: Computational thinking, algorithms and programming

Principles of computational thinking:

  • Algorithmic thinking
  • Pseudocode
  • Flowcharts
  • Identify common errors
  • Trace tables

Term 5/6

 

Component 3: Programming Project

The Programming Project provides an opportunity for learners to demonstrate their practical ability and skills they have acquired so far. The Programming Project requires learners to create a solution to a set problem.

Creative IMedia (new from 2022)

Term 1/2

 

R093: Creative iMedia in the media industry

Topic Area 2: Factors influencing product design

2.1 How style, content and layout are linked to the purpose

2.2 Client requirements and how they are defined

2.3 Audience demographics and segmentation

2.4 Research methods, sources and types of data

R094: Visual identity and digital graphics

1.1 Purpose, elements and design of visual identity

2.1 Graphic design and conventions

2.2 Properties of digital graphics and use of assets

2.3 Techniques to plan visual identity and digital graphics

Term 3/4

 

R093: Creative iMedia in the media industry

Topic Area 2: Factors influencing product design

2.5 Media codes used to convey meaning, create impact and/or engage audiences

Topic Area 3: Pre-production planning

3.1 Work planning

3.2 Documents used to support ideas generation

3.3 Documents used to design and plan media products

R094: Visual identity and digital graphics

3.1 Tools and techniques of imaging editing software used to create digital graphics

3.2 Technical skills to source, create and prepare assets for use within digital graphics

3.3 Techniques to save and export visual identity and digital graphics

Term 5/6

 

R093: Creative iMedia in the media industry

Topic Area 1: The media industry

1.1 Media industry sectors and products

Learning about the Sectors of the media industry

Learning about Products in the media industry

1.2 Job roles in the media industry

Unit R097: Interactive digital media

Topic Area 1: Plan interactive digital media

1.1 Types of interactive digital media, content and associated hardware

1.2 Features and conventions of interactive digital media

What will my child learn in Year 11?

OCR GCSE Computer Science

Term 1/2

 

Component 1: Computer Systems

Systems Architecture:

  • The CPU and its function.
  • To understand ‘embedded systems’

Memory and Storage:

  • The purpose of RAM/ROM in computer systems and Virtual Memory
  • The need for secondary storage/types and advantages/disadvantages
  • Units of data and capacity
  • Binary Conversions/Additions/Shifts/Hexadecimal

Component 2: Computational thinking, algorithms and programming

Programming Techniques:

  • How to identify and use variables,
  • How to understand and use the three basic programming constructs used to control the flow of a program
  • How to understand and use suitable loops
  • How to understand and use basic file handling
  • How to define and use arrays and use functions/sub programs

Term 3/4

 

Component 1: Computer Systems

Data Storage:

  • Characters, Images, Sound, Compression

Networks and Topologies:

  • Network Types/Topologies/Factors that affect networks

Wired and wireless networks:

  • Connection/Encryption/Protocols

Component 2: Computational thinking, algorithms and programming

  • Principles of computational thinking
  • Algorithmic thinking
  • Pseudocode
  • Flowcharts
  • Identify common errors
  • Trace tables

Term 5

REVISION

Creative IMedia (new from 2022)

Term 1/2

 

R093: Creative iMedia in the media industry

Topic Area 3: Pre-production planning

3.4.1 Legal considerations to protect individuals

3.4.2 Intellectual property rights

3.4.3 Regulation, certification, and classification

 

Unit R097: Interactive digital media

1.3 Resources required to create interactive digital media products

1.4 Pre-production and planning documentation and techniques for interactive digital media

Topic Area 2: Create interactive digital media

2.1 Technical skills to create and/or edit and manage assets for use within interactive digital media products

2.3 Technical skills to create interactive digital media

Term 3/4

 

R093: Creative iMedia in the media industry

Topic Area 3: Pre-production planning

3.4.4 Health and safety

Topic Area 4: Distribution considerations

4.1 Distribution platforms and media to reach audiences

4.2 Properties and formats of media files

REVISION

Unit R097: Interactive digital media

Topic Area 2: Create interactive digital media

2.4 Techniques to save and export/publish interactive digital media

Topic Area 3: Review interactive digital media

3.1 Techniques to test/check and review interactive digital media

3.2 Improvements and further developments

Term 5

REVISION/IMPROVEMENTS

What will my child learn in Year 12? 

BTEC Level 3 National Extended Certificate in Computing

Term 1/2

 

Unit 2: Fundamentals of Computer Systems

  • Aim A Hardware and software
  • Aim B: Computer Architecture
  • Aim C: Data Representation

Unit 7: IT Systems Security and Encryption

  • Aim A: Understand current IT security threats, information security and the legal requirements affecting the security of IT systems
  • Aim B: Investigate cryptographic techniques and processes used to protect data

Term 3/4

 

Unit 2: Fundamentals of Computer Systems

  • Aim C: Data Representation
  • Aim D: How data is organised on computer systems
  • Aim E: How data is transmitted by computer systems
  • Aim F: The use of logic and data flow in computer systems

Unit 7: IT Systems Security and Encryption

  • Aim C: Examine the techniques used to protect an IT system from security threats
  • Aim D: Implement strategies to protect an IT system from security threats

Term 5/6

REVISION/IMPROVEMENTS

BTEC Level 3 National Extended Certificate in Information Technology

Term 1/2

 

Aim A: The purpose and structure of relational database management systems

  • A1 Relational database management systems
  • A2 Manipulating data structures and data in relational databases
  • A3 Normalisation

Aim B: Standard methods and techniques to design relational database solutions

  • B1 Relational database design
  • B2 Design documentation

Aim C: Creating a relation database structure

  • C1 Producing a database solution
  • C2 Testing and refining the database solution

Aim A: Explore the impact of social media on the ways in which businesses promote their products and services

  • A1 Social media websites
  • A2 Business uses of social media
  • A3 Risks and issues

Aim B: Develop a plan to use social media in a business to meet requirements

  • B1 Social media planning processes
  • B2 Business requirements
  • B3 Content planning and publishing
  • B4 Developing an online community
  • B5 Developing a social media policy
  • B6 Reviewing and refining plans

Term 3/4

 

Aim C: Creating a relation database structure

  • C1 Producing a database solution
  • C2 design Testing and refining the database solution

Aim D: Evaluating a database development project

  • D1 Database evaluation
  • D2 Evaluation of database testing
  • D3 Evaluation of the database

Learning aim C: Implement the use of social media in a

Business

  • C1 Creating accounts and profiles
  • C2 Content creation and publication
  • C3 Implementation of online community building
  • C4 Data gathering and analysis
  • C5 Skills, knowledge and behaviours

Term 5/6

Unit 1: Information Technology Systems

Aim A: Digital devices in IT systems

  • A1 Digital devices, their functions and use
  • A2 Peripheral devices and media
  • A4 Emerging technologies
  • A5 Choosing IT systems
  • Exam Practise

What will my child learn in Year 13?

BTEC Level 3 National Extended Certificate in Computing

Term 1 & 2

Unit 14: Computer Games Development

  • A - Investigate technologies used in computer gaming
    • A.P1 Explain scial and technological trends of computer games.
    • A.P2 Explain hw current and emerging technologies impact computer games’ design and development
    • A.M1 Discuss hw current and emerging technologies impact on how games are designed and developed to meet the requirements of the users and the larger computer games industry
    • A.D1 Evaluate the impact f current and emerging technologies on the design and development of computer games to meet the requirements of the users and the computer games industry.
  • B - Design a computer game to meet client requirements
    • B.P3 Prduce designs for a computer game that meet client requirements.
    • B.P4 Review the designs with thers to identify and inform refinements.
    • B.M2 Justify decisins made, showing how the design will fulfil its purpose and client requirements.
  • C - Develop a computer game to meet client requirements
    • C.P5 Prduce a computer game to meet client requirements.
    • C.P6 Test a cmputer game for functionality, usability, stability and performance.
    • C.P7 Review the extent t which the computer game meets client requirements.
    • C.M3 Optimise a cmputer game to meet client requirements.
    • BC.D2 Evaluate the design and ptimised computer game against client requirements.
    • BC.D3 Demnstrate individual responsibility, creativity and effective self-management in the design, development and review of a computer game

Term 3 & 4

 

Unit 1: Principles of Computer Science

  • Aim A: Computational Thinking
    • Understanding Decmposition, Pattern Recognition, Generalisation and Abstraction
    • Understanding Algrithm Design
  • Aim B: Standard methods and techniques used to develop algorithms
    • Prduce, apply and interpret pseudocode statements
    • Interpret, prduce and develop flowcharts
  • Aim C: Programming paradigms - Selecting, applying, using and interpreting:
    • Cmmon data-handling techniques
    • General mathematical expressins within computing structures
    • Cmmon functions
    • Validatin techniques
    • Cmmon programming control structures
    • Cmmon data structures
    • Standard algrithms
  • Aim D: Types of programming and mark-up languages
    • Interpret, analyse, debug and evaluate the use f code written using procedural programming paradigms
    • Interpret, analyse, debug and evaluate the use f code written using object orientated programming paradigms
    • Interpret, analyse, debug and evaluate the use f code written using event driven programming paradigms
    • Interpret, analyse and evaluate the use f code written for web languages
    • The issues and implicatins of translating code between programming languages
  • Exam practise

 Term 5 & 6

IMPROVEMENTS/REVISION

BTEC Level 3 National Extended Certificate in Information Technology

Term 1/2

 

Unit 1: Information Technology Systems

Aim B: Transmitting data

  • B1 Connectivity
  • B2 Networks
  • B3 Issues relating to transmission of data

Exam practise

Aim C: Operating online

  • C1 Online systems
  • C2 Online communities
  • Exam practise for PPE

Unit 6: Website Development

Learning Aim A: Understand the principles of website development

  • A1 Purpose and principles of website products
  • A2 Factors affecting website performance

Learning aim B: Design a website to meet client requirements

  • B1 Website design
  • B2 Common tools and techniques used to produce websites

Term 3/4

 

Exam Practise for PPE

Aim D: Protecting data and information

  • D1 Threats to data, information and systems
  • D2 Protecting data

Aim E: Impact of IT systems

  • E1 Online services
  • E2 Impact on organisations
  • E3 Using and manipulating data

Aim F: Issues

  • F1 Moral and ethical issues
  • F2 Legal issues
  • Exam Practise for PPE

Unit 6: Website Development

Learning aim C: Develop a website to meet client requirements

  • C1 Client-side scripting languages
  • C2 Website development
  • C3 Website review
  • C4 Website optimisation
  • C5 Skills, knowledge and behaviours

Term 5/6

IMPROVEMENTS/REVISION

Accommodation and Resources

The computing department has five dedicated purpose built rooms. The rooms are all very spacious and all have between 24 and 28 computers, printing facilities, teacher stations and interactive boards. The school also has an ethos of ensuring IT resources are based in other departments to allow IT to be taught across the curriculum as well as supporting the delivering of those subjects. To this end there are 11 Laptop Trolleys and a further 6 dedicated network rooms, in all there are approximately 850 computers in the school for students to use. 

Extra-Curricular Activities

In the Computing department we open the rooms up at lunchtimes and after school for students to continue with work or to develop new skills.  In addition to this we offer a chance for students to develop their programming skills in the Space Club or take part in an exciting Esports competition.

Extended Opportunities For Learning

All computing courses are based on the schools Learning Platform. This is used to set and assess student work. Students can access this information from any computer that has internet access. The department also runs regular workshops to support KS4 and KS5 students. All students also have access to remote desktop from any internet connected devices giving them access to their work and many of the schools software packages.